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Ranger Spells
1st-Level
Alarm
Animal Friendship
Cure Wounds
Detect Magic
Detect Poison and Disease
Fog Cloud
Goodberry
Hunter's Mark
Jump
Longstrider
Speak with Animals
2nd-Level
Animal Messenger
:
Sends a Tiny animal to a specific place.
Barkskin
:
Grants +2 (or higher) enhancement to natural armor.
Darkvision
Find Traps
Lesser Restoration
Locate Animals or Plants
Locate Object
Pass without Trace
Protection from Poison
Silence
Spike Growth
3rd-Level
Conjure Animals
Daylight
Nondetection
Plant Growth
:
Grows vegetation, improves crops.
Protection from Energy
:
Absorb 12 points/level of damage from one kind of energy.
Speak with Plants
:
You can talk to normal plants and plant creatures.
Water Breathing
Water Walk
:
Subject treads on water as if solid.
Wind Wall
:
Deflects arrows, smaller creatures, and gases.
4th-Level
Conjure Woodland Beings
Freedom of Movement
:
Subject moves normally despite impediments.
Locate Creature
Stoneskin
5th-Level
Commune with Nature
:
Learn about terrain for 1 mile/level.
Tree Stride
:
Step from one tree to another far away.