Satyr

Medium fey, chaotic neutral

Armor class 14 (leather armor)
Hit points 31 (7d8)
Speed 40 ft.

STR DEX CON INT WIS CHA
12(+1) 16(+3) 11(+0) 12(+1) 10(+0) 14(+2)

Skills Perception +2, Performance +6, Stealth +5
Senses passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 1/2 (100 XP)

Magic resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged weapon attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.