A beast, humanoid, giant, or monstrosity can become a half-dragon. It keeps its statistics, except as follows.
Challenge. To avoid recalculating the creature’s challenge rating, apply the template only to a creature that meets the optional prerequisite in the Breath weapon table below. Otherwise, recalculate the rating after you apply the template.
Senses. The half-dragon gains blindsight with a radius of 10 feet and darkvision with a radius of 60 feet.
Resistances. The half-dragon gains resistance to a type of damage based on its color.
Color | Damage Resistance |
---|---|
Black or copper | Acid |
Blue or bronze | Lightning |
Brass, gold, or red | Fire |
Green | Poison |
Silver or white | Cold |
Languages. The half-dragon speaks Draconic in addition to any other languages it knows.
New Action: Breath weapon. The half-dragon has the breath weapon of its dragon half. The half- dragon’s size determines how this action functions.
Size | Breath Weapon | Optional Prerequisite |
---|---|---|
Large or smaller | As a wyrmling | Challenge 2 or higher |
Huge | As a young dragon | Challenge 7 or higher |
Gargantuan | As an adult dragon | Challenge 8 or higher |
Medium humanoid (human), any alignment
Armor class 18 (plate)
Hit points 65 (10d8 + 20)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18(+4) | 12(+1) | 16(+3) | 13(+1) | 14(+2) | 14(+2) |
Skills Athletics +5, Perception +2
Damage resistances fire
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 12
Languages Common, Draconic
Challenge 5 (1,800 XP)
Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Longsword. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy crossbow. Ranged weapon attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Fire breath (Recharge 5–6). The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.