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The Order of Combat (Overview)
Combat Step by Step
Surprise
Initiative
Your Turn
Bonus Actions
Other Activity on Your Turn
Interacting With Objects
Reactions
Movement and Position
Breaking Up Your Move
Moving Between Attacks
Using Different Speeds
Difficult Terrain
Being Prone
Moving Around Other Creatures
Flying Movement
Creature Size
Space
Squeezing Into a Smaller Space
Actions In Combat
Attack
Cast a Spell
Dash
Disengage
Dodge
Help
Hide
Ready
Search
Use an Object
Making an Attack
Attack Rolls
Modifiers to the Roll
Rolling a 1 or 20
Unseen Attackers and Targets
Ranged Attacks
Range
Ranged Attacks in Close Combat
Melee Attacks
Opportunity Attacks
Two-Weapon Fighting
Grappling
Shoving a Creature
Damage and Healing
Hit Points
Damage Rolls
Critical Hits
Damage Types
Damage Resistance and Vulnerability
Healing
Dropping to 0 Hit Points
Instant Death
Falling Unconscious
Death Saving Throws
Stabilizing a Creature
Monsters and Death
Knocking a Creature Out
Temporary Hit Points
Cover
Mounted Combat
Mounting and Dismounting
Controlling a Mount
Underwater Combat