Medium undead, neutral evil
Armor class 8
Hit points 22 (3d8 + 9)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13(+1) | 6(-2) | 16(+3) | 3(-4) | 6(+-2 | 5(-3) |
Saving throws Wis +0
Damage immunities poison
Condition immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak Challenge 1/4 (50 XP)
Undead fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Large undead, neutral evil
Armor class 8 Hit points 85 (9d10 + 36) Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19(+4) | 6(-2) | 18(+4) | 3(-4) | 6(-2) | 5(-3) |
Saving throws Wis +0 Damage immunities poison Condition immunities poisoned Senses darkvision 60 ft., passive Perception 8 Languages understands Common and Giant but can’t speak Challenge 2 (450 XP)
Undead fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Morningstar. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.